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Kudos for the artists. The 3D models look pretty good if indeed they’ve been made in only 3 days.

The car mechanics however are, as you mention, indeed very buggy. So much so that the game just doesn’t work out because of it. Also, I believe it lacks a satisfactory win state.

For a game with such a cartoony ambience, I’d sugest increasing the battery time each cell gives you, because as it stands right now I think the difficulty curve is initially very steep.

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First of all thank you for your feedback!.

Yes the assets and the whole game have been made in 3 days using 3dsmax, photoshop and sustance painter, our you could say "lead 3d artist" pau helped us a lot with the more complex texture and models.

As for the car, yeah we know it's not ideal, we only had one programmer with abou a year and a half of academic experience, also we messed up much of the code when we got everything into the engine and that made us lose time. Nevertheless we intend on polishing this for a better more stable final release and your feedback is appreciated!.

 We thought about the game as a survival to the death one like call of duty zombies if you will.

Lastly for the cells we had no playtesting time before sending it this is something that'll be looked at for the next update whenever it comes as there are some big problems there.

Thanks for checking our game and bothering with leaving your thoughts on the comments. As stated this is (with the exception of pau) our first game we worked and delievered and was an incredible learning experience.